The next addition to the Fundamentals series. This time covering the basics of system design and providing examples of it.
This week we take a look at how creating a minimum viable product is extremely important in game design development and design.
This is the starting article of the Fundamentals series on Games Redesigned. This week’s article will cover where and how you can store all of your ideas, inspiration, and breakdowns of your next great game.
A game designer always needs to understand that failure is a stepping stone to a better end product. This week we will discuss my views on it and how I approach failure.